Monday, April 17, 2017

The Anything Bottle

The Anything Bottle


The Making Of

During this project, we were instructed to model an item of any choice, making our own twist to it or making a product all in its own. For me, I created and modeled The Anything Bottle.


The Anything Bottle allows anyone to create whatever flavored drink they want. Just drop in a flavoring that came with the drink or anything you'd want a drink flavor for and shake it up; tada! You have your drink. 

With this assignment, we first had to sketch out ideas. I knew I either wanted to do some flower pot, can, or a bottle. Sketching out the flower bot can were easy, however, making the bottle was a bit tougher to sketch, as I was more fascinated with detail in the bottle. After successfully sketching The Anything Bottle, I was able to model it. 


First, I made a label with a little glass fish mascot, as well as listing the information about the bottle, how much it holds, and any other info needed.


To model, I first made a polygon and modeled it in wire frame mode, editing small things in shape mode. After that, I put the label on. After that, I got my finished project prior to putting it into an animation.


Behind the Project

During this project, I encountered a few issues including texture issues with the label as well as how to make separate areas separate textures and colors while keeping them separate yet together. However, I had a fun time messing with lighting and background colors, as well as the label making process itself. If I were to redo this project, I would definitely work on the overall shape of the bottle. It just doesn't look like a bottle. Though, again, I am very proud of the label and would keep it as it is. I will take into account the new tools and techniques I used to create this bottle. 

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