The Anything Bottle
The Making Of
During this project, we were instructed to model an item of any choice, making our own twist to it or making a product all in its own. For me, I created and modeled The Anything Bottle.
The Anything Bottle allows anyone to create whatever flavored drink they want. Just drop in a flavoring that came with the drink or anything you'd want a drink flavor for and shake it up; tada! You have your drink.
With this assignment, we first had to sketch out ideas. I knew I either wanted to do some flower pot, can, or a bottle. Sketching out the flower bot can were easy, however, making the bottle was a bit tougher to sketch, as I was more fascinated with detail in the bottle. After successfully sketching The Anything Bottle, I was able to model it.
First, I made a label with a little glass fish mascot, as well as listing the information about the bottle, how much it holds, and any other info needed.
To model, I first made a polygon and modeled it in wire frame mode, editing small things in shape mode. After that, I put the label on. After that, I got my finished project prior to putting it into an animation.
Behind the Project
During this project, I encountered a few issues including texture issues with the label as well as how to make separate areas separate textures and colors while keeping them separate yet together. However, I had a fun time messing with lighting and background colors, as well as the label making process itself. If I were to redo this project, I would definitely work on the overall shape of the bottle. It just doesn't look like a bottle. Though, again, I am very proud of the label and would keep it as it is. I will take into account the new tools and techniques I used to create this bottle.
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